Last week, I had the pleasure of attending the Artifact Conference in Providence, RI. It was an amazing experience, and I wanted to share some of my thoughts and learnings from the event.
On Amazing Conferences
So what made this event so great?
Location. Providence is an amazing, beautiful city. It’s easily accessible from both Boston and New York, it has a great design and development community, and it’s a lot more affordable than some of the larger cities are.
Size. Artifact had less than 200 attendees. As a result, the room had a comfortable vibe. The Twitter stream was conversational and interactive. I got to know many of the people there—many more than I typically do at a larger venue.
Single Track. Like An Event Apart Boston, Artifact had just one speaking track. I never had to decide what talk I wanted to attend (or more often, who I didn’t mind missing). Every attendee saw every talk.
Amazing Speakers. Artifact had an amazing collection of speakers. Some are part of the regular conference circuit. Others were new voices. It was the perfect mix. And just as important, all of the speakers were very accessible, and more than happy to continue discussions between sessions and at the after party.
Long Breaks. Breaks between sessions were around 30-minutes long. This provided some space to both digest the talk you had just seen and allow for extended discussions and networking.
Great Food. The food was amazing. There was lots of it, including vegetarian and gluten-free options. There was a nice mix of healthy and delicious snacks. Coffee was bottomless. Yum!
Ambiance. Artifact was held at the Biltmore, which is gorgeous. The ballroom had so much character. The lighting and layout where perfect. Tables provided amble room, but were still close enough that they invited conversation.
No Vendors. There were event sponsors, and some of the sponsor companies even had speakers at the event. But there wasn’t a vendor expo or booths or anything like that to distract from learning and networking.
On Building Things for the Web
Artifact is a conference about the evolving process of making things for the web. Speakers talked about the changing roles of designers and developers (and how they’re coming closer together), the new deliverables and artifacts that emerge from the process, and how the tools and techniques we use are shifting.
Some notable trends:
- Designers are getting more involved in the development, and developers are getting more involved in the design. This is a great thing!
- Wireframes are becoming rough and ugly, and move quickly into an HTML prototype.
- The role of tools like Photoshop is changing. Style has become separated from form a bit, and tools like Style Tiles and Style Prototypes are replacing high-fidelity comps.
- The digital style guide—what Dave Rupert calls tiny Boostraps for every client—are becoming an important deliverable that allows the client's in-house team to run with a project after you leave.
- Along similar lines, Atomic Design is a way forward. Instead of designing pages, we're designing reusable parts and systems.
Artifact had sketch artist Ben Norris in attendance. Ben drew sketch notes of all the talks. They’re so great, I didn’t bother taking notes. Here they are…
Designers and Code and Workflows and Stuff
Talk by Jennifer Robbins.
Talk by Yesenia Perez-Cruz of Happy Cog.
Digital Style Guides
Talk by Andy Pratt.
Talk by Jared Ponchot of Lullabot.
Talk by Dave Rupert of Paravel.
The Map & the Territory
Talk by Ethan Marcotte.
Talk by Jen Simmons.
GitHub for People Who Don't Code
Talk by Christopher Schmitt of Environments for Humans.
Photoshop's New Groove
Talk by Dan Rose of WSOL.
Talk by Jason Pamental of H&W Design.
A New Toolbox
The Web & People
Talk by Brad Frost
Thanks to Jennifer, Christopher, Ari, and all the speakers for putting together such a wonderful event!